Office
The office is serving as your command-centre. It offers you all the relevant data and information, which you need for managing your team. You can find detailed explanations about every single menu-item in the following.
Squad:
In this area you can find a list of all your players. By clicking a player’s name you open his data-sheet, where you can find beside statistical facts like age, origin etc. also his strengths and weaknesses. They are depicted by bars. Those skills (and tactical skills) can improve by means of training, but they also can decrease. The original settings are marked by black double arrows.
The minimum number of players in your team is 15, the maximum is 30. Out of this maximum of 30, you are allowed to have a total of 7 goalies. This is especially important considering your plans of selling or firing players. Just click the button "sell" or "dismiss" for those actions. You can only dismiss one player every 24 hours. This player will not appear on the transfer-market, he will be erased.
Those are the players’ skills:- Motivation: Depending on the motivation, the player's strength in this skill is growing or diminishing from 0-20. The player's motivation can grow especially, when he receives an above-average rating/mark for several times in a row in the match-report and when he has played quite often. Not playing or bad ratings/marks are not helpful for the motivation. Injuries, lack of matches and bad marks/ratings can result in a deterioration of the motivation.
- Fitness: The fitness can be influenced in positive or negative ways by training and matches. Training with high intensity can lead to loss of fitness, the same thing will happen, when the player is playing a lot of matches in a row. It is a challenge for the managers to find out the perfect mixture. A break in playing matches (also through a ban or injury) is increasing the fitness.The relation between increase and decrease is 3:1, meaning a player can increase his fitness by means of a match break until the amount which he can lose within three matches, regardless whether he plays for 1 or 90 minutes.
- Stamina: Provides information on the physical condition of your players. Same rule here: High-intensity training can lead to deterioration.
- Experience: The player's experience grows with the number of matches he played. Of course, the experience is directly influencing the player' strength. The experience of a player can only grow in matches, not in trainings.
- Tackling: Tackling is defined as attack of a (defending) player on the ball. Therefore, a player with good skills in tackling should be positioned in the defence.
- Marking: This skill defines the ability to isolate opposing players as far as possible. If you prefer a tactical system especially based on man to man marking, this skill is more effective/important then system using zone defence (e. g. 4 defenders or more).
- Passing: Is simply described as ability to help the players of your team by good passing. This ability to create chances is especially important for midfielders and strikers.
- Playmaking: Without players, who are capable of overviewing/"reading" the game (comprehensive view of the game) in every situation in order to place the ball in the rows of their fellow players, almost nothing will work. This skill is important for midfielders as well as for offensive defenders.
- Striker's instinct: A striker how is running a lot, but doesn't reach the ball in decisive situations (e. g. because he is not placed very well in the penalty area) is only worth half his money for the team. A good striker, on the other hand, "smells" good opportunities to score.
- Shooting: This skill is important for strikers, but also for midfielders.
- Penalty area control: This skill shows how well a goalie acts in the penalty area (e. g. in running out of the goal or in catching crosses).
- Ball saving: Gives you a clue about the goalies reflexes on the goal line.
In addition to the skills which are described above, some players also have special abilities. However, a player cannot have more than one of those special abilities.- Strategy expert: Has a special understanding in reading the game in advance and has excellent playmaking
- Leader: Takes a leading role in the team
- Dribbler: Has excellent ball-controlling abilities and lets his opponents look old
- Extraordinary pace: Has convincing sprinting abilities and is quick of the mark
- Remarkable overview: Stays cool in stressful situations, is controlling each situation, in which he is involved
- Golden lungs: A "wunderkind" of stamina, gets tired more slowly
- Golden poacher: The perfect player in striking/goal situations
- Mentally strong: Never giving up
- Tactical genius: Is following the trainers advices perfectly and knows to adapt his play to the gives circumstances
- Master of training: Shows maximum commitment in the training
- Interpersonal difficulties: Doesn't integrate himself very well in the team
- Slow: Low commitment both in training and matches
- Lazy: This player has a lack of liveliness and speed
Foot: A right-footed player is not well placed on the left wing and the other way round. Of course it is affecting the player’s strength if he is "wrongly" positioned.
It is recommended to assign a player to a specific position regarding his foot and skills (striker, midfielder, defender). This will make it easier for you to define your line-up. The only exception is the goalie, who is assigned to one fixed position. The assigned position serves as a reminder for you, there is no further effect or function to it. You can follow the development of each player's skills etc. - Just press the button "Player Development" and chose a date.
The description field "notes" serves as space for your personal comments.
Retirement: Once reaching the age of 35, a player can retire after the end of the season. He will be marked like this next to his name at the beginning of a season; this will show you that he will end his career after this season.
Player's index: The player's index (depicted e. g. in the match reports) is the percentage of the strength, which this player reaches compared to the "perfect" player. This means, a player with an amount of 20 in every possible skill would reach 100%.
For those of you who like to tinker around: You can use the excel-export of your squad. Link: http://www.du-bist-der-teamchef.at/?q=team/export
Accessing this link, an excel file is offered for downloading (don't forget to stay logged in).
Attention: Excel gives you a warning when opening the file saying the data-file were false and is asking whether you are certain that you want to open the file. Just ignore this Warning and answer "yes".
Squad in CSV-format: http://forum.du-bist-der-teamchef.at/showthread.php?t=42819
Finances:
Our virtual book-keeper is assisting you with your financial planning. You can find there overviews of your revenues and expenses. Using these parameters, there is also a prognosis of your financial development.
The balance-sheet shows whether you have earned (black) or lost (red) money on the actual match-day. By clicking on the green button with the white arrow you can reach more detailed information.
The goal concerning the financial part of the game is of course to increase your revenues by thoughtful economic activities and always keeping an eye on your expenses.
Attention: When your debts are reaching an amount of 20.000 Euro you can't do any financial activities like upgrading your stadium or buying players. Teams with a negative of 100.000 Euro are disables during the financial check (11:00 Am. on Tuesday & Friday) and are losing their teams. Those teams are transferred to a PC-team and their managers have to start again in the lowest league of their country.
Trainer:
When you are taking over your team after registration, you can choose the orientation of your trainer (defensive, normal or offensive). The orientation of your trainer has no special effect on the skills or tactical skills in training, meaning every trainer has the same ability to train every skill. However, the tactical specifications of a trainer have different effects on the tactical strength of your team during the match.
The strength of a trainer describes the abilities of a trainer and plays an important role on the team's success or failure. Currently, there are trainers with strength from 1 (weakest) to 5 (strongest). The trainer’s strength has a big influence on the effectiveness of the training; it also influences the number of chances/possibilities and the tactical force during the match.
If you are not satisfied by the achievements of your trainer or if he doesn't cope with your playing-type/strategy, you can fire him anytime you like and engage another trainer (trainer’s auctions). More Information: Go to menu-item "transfer".
Tactics:
Choosing your tactics for the match is an essential part of the YaTF. In this area you can define and develop your specifications concerning tactics. Depending on your choice, your team will play more offensive or defensive. You should also think about aligning your tactical settings with a good-matching line-up.
The following tactics are defensive:- Defensive wall: One of the most defensive alternatives in this game, involving the majority of the defensive players in the matches’ actions. Remember to line up at least four defenders in this tactical setting.
- Careful construction play: Defensive alternative of "moderate offensive".
- Man to man marking: Central, left or right: The goal of the defence and part of the midfield is, to rigorously go into the duels and to cut the opponents playing space as short as possible.
The following tactics are normal:- Moderate offensive: The defence’s goal is to keep the "zero", the midfield avoids unnecessary losses of the ball-control and when your team is attacking, it is attacking quickly.
- One touch football: Quick combinations starting at the defence or the midfield with the goals of reaching your strikers and the opponent’s penalty area.
- Short passing: The midfield uses "one-touch-playing" to keep both ball and opponent in action, waiting for weaknesses in the opponents defence to place steep passes. The strikers will do the rest.
The following tactics are offensive:- Kick and rush: Word-to-word translation of the German meaning would be: "High balls into the opponent's penalty-area". You will need effective strikers, who will receive long, high passes from the defence as well as from the midfielders. Shootings from midfielders/from the "second row" are not improbable.
- All-out attack: The most offensive way. You will need good strikers as well as several players in this area to play this tactic successfully.
- Wing attack: Here you construct a pair of wings, left and right. If you position your best players there and place good strikers in the centre, you will soon have success.
Tactical views:
The tactical specifications in the office include the figures of all players and the trainer. The tactical specifications at Training / Define include only the player’s tactical skills.
At Office / Tactics you can define your tactic for each of the four parts of the match. Remember that your opponent can adjust his play better to your play, if you repeat a tactic. This will have effects on the match and so you can even lose a game you believed to be won.
As a basic principle you should line up your team according to your chosen tactic. Of course it is not a problem to mix offensive, defensive and normal tactics in a match, but you should consider lining up enough players on the parts of your team, which are most important to effectively implement the required tactical settings. Feel free to tinker around.
Geändert von waldgeist (27.07.2011 um 10:46 Uhr)
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