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Office
The office is serving as your command-centre. It offers you all the relevant data and information, which you need for managing your team. You can find detailed explanations about every single menu-item in the following.
Squad: In this area you can find a list of all your players. By clicking a player’s name you open his data-sheet, where you can find beside statistical facts like age, origin etc. also his strengths and weaknesses. They are depicted by bars. Those skills (and tactical skills) can improve by means of training, but they also can decrease. The original settings are marked by black double arrows. The minimum number of players in your team is 15, the maximum is 30. Out of this maximum of 30, you are allowed to have a total of 7 goalies. This is especially important considering your plans of selling or firing players. Just click the button "sell" or "dismiss" for those actions. You can only dismiss one player every 24 hours. This player will not appear on the transfer-market, he will be erased. Those are the players’ skills:
It is recommended to assign a player to a specific position regarding his foot and skills (striker, midfielder, defender). This will make it easier for you to define your line-up. The only exception is the goalie, who is assigned to one fixed position. The assigned position serves as a reminder for you, there is no further effect or function to it. You can follow the development of each player's skills etc. - Just press the button "Player Development" and chose a date. The description field "notes" serves as space for your personal comments. Retirement: Once reaching the age of 35, a player can retire after the end of the season. He will be marked like this next to his name at the beginning of a season; this will show you that he will end his career after this season. Player's index: The player's index (depicted e. g. in the match reports) is the percentage of the strength, which this player reaches compared to the "perfect" player. This means, a player with an amount of 20 in every possible skill would reach 100%. For those of you who like to tinker around: You can use the excel-export of your squad. Link: http://www.du-bist-der-teamchef.at/?q=team/export Accessing this link, an excel file is offered for downloading (don't forget to stay logged in). Attention: Excel gives you a warning when opening the file saying the data-file were false and is asking whether you are certain that you want to open the file. Just ignore this Warning and answer "yes". Squad in CSV-format: http://forum.du-bist-der-teamchef.at/showthread.php?t=42819 Finances: Our virtual book-keeper is assisting you with your financial planning. You can find there overviews of your revenues and expenses. Using these parameters, there is also a prognosis of your financial development. The balance-sheet shows whether you have earned (black) or lost (red) money on the actual match-day. By clicking on the green button with the white arrow you can reach more detailed information. The goal concerning the financial part of the game is of course to increase your revenues by thoughtful economic activities and always keeping an eye on your expenses. Attention: When your debts are reaching an amount of 20.000 Euro you can't do any financial activities like upgrading your stadium or buying players. Teams with a negative of 100.000 Euro are disables during the financial check (11:00 Am. on Tuesday & Friday) and are losing their teams. Those teams are transferred to a PC-team and their managers have to start again in the lowest league of their country. Trainer: When you are taking over your team after registration, you can choose the orientation of your trainer (defensive, normal or offensive). The orientation of your trainer has no special effect on the skills or tactical skills in training, meaning every trainer has the same ability to train every skill. However, the tactical specifications of a trainer have different effects on the tactical strength of your team during the match. The strength of a trainer describes the abilities of a trainer and plays an important role on the team's success or failure. Currently, there are trainers with strength from 1 (weakest) to 5 (strongest). The trainer’s strength has a big influence on the effectiveness of the training; it also influences the number of chances/possibilities and the tactical force during the match. If you are not satisfied by the achievements of your trainer or if he doesn't cope with your playing-type/strategy, you can fire him anytime you like and engage another trainer (trainer’s auctions). More Information: Go to menu-item "transfer". Tactics: Choosing your tactics for the match is an essential part of the YaTF. In this area you can define and develop your specifications concerning tactics. Depending on your choice, your team will play more offensive or defensive. You should also think about aligning your tactical settings with a good-matching line-up. The following tactics are defensive:
The tactical specifications in the office include the figures of all players and the trainer. The tactical specifications at Training / Define include only the player’s tactical skills. At Office / Tactics you can define your tactic for each of the four parts of the match. Remember that your opponent can adjust his play better to your play, if you repeat a tactic. This will have effects on the match and so you can even lose a game you believed to be won. As a basic principle you should line up your team according to your chosen tactic. Of course it is not a problem to mix offensive, defensive and normal tactics in a match, but you should consider lining up enough players on the parts of your team, which are most important to effectively implement the required tactical settings. Feel free to tinker around. |
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